
Eternal Error
Exitus Acta Probant
100
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Posted - 2012.08.03 18:20:00 -
[2] - Quote
Gizznitt Malikite wrote:Eternal Error wrote:Not supported because the proposed suspect system is terrible. Can you elaborate why the proposed suspect system is terrible??? It opens up aggression to ALL players, which is a good thing... I'll give a few reasons and short explanations; I'm not trying to derail the thread:
1.) It eliminates current canflipping mechanics as valid ways to gain aggression for 1v1s, arranged fights, making sure you don't get concorded for shooting your mission mate, etc.
2.) It isn't as newbie-friendly as its intention since if you screw up and loot your friends', alt's, etc. can you are now flagged to everyone rather than yourself/your friend and most likely get exploded.
3.) It imposes a clear sense of morality on various actions that were previously left entirely in the hands of the players.
4.) It removes a non-trivial reason to join a corp for miners and missioners--mutual defense (i.e. currently if you steal you are flagged to the corporation that you stole from, now you will be flagged to everyone regardless of whether your target was in an NPC or player corp).
5.) It's basically going to kill off can flipping, wreck stealing, etc. in high security space. While this is mainly used as a form of griefing, it can still result in good fights and CCP used to take the stance that more things exploding=better.
6.) The changes are poorly thought out, as evidenced by developer posts in other threads about the topic (e.g. there were originally going to be invincible logis).
7.) These radical changes are not needed. All that was asked for/really necessary was changes to neutral RR. If you want to make can flipping less of a newbie ganking tactic and more of a sandbox thing, simply make sure to include more detailed instructions on aggression mechanics in the tutorial. Additionally, expand the current aggression flagging system to include alliances, not just corporations. Put things in the hands of player groups, don't create a global flag for things as silly as property theft.
8.) Recent discussion of this sentry gun thing reinforces points 6 and 3. Sentry guns shooting you for can theft? Really?
These are just off the top of my head. I'll add more if I think of them later.
The bottom line is that the proposed suspect system introduces a global flag for actions that do not give the suspect/aggressor any additional options in terms of perpetrating a criminal act, shooting another ship, etc. This is a HUGE departure from what Eve has been. IMO, it represents a SIGNIFICANT shift in CCP's/Eve's direction as a game to become much, much softer and more carebear-esque. I will be unsubscribing if these changes take effect, not because I'm a can flipper extraordinaire, but because I can see the writing on the wall. These changes don't matter too much now, but I can see where the game will be 1-2 years after these changes and would much rather take my money elsewhere.
I think I just derailed the thread. Floppie, scaling GCC in particular between the low/high barrier makes perfect sense, but I'm not sure you're going to be able to scale GCC within .5-1.0 due to how it would enable increased suicide ganking. Additionally, it doesn't make sense to me for GCC to scale within .5-1.0... the police know you did something bad, and they're going to blow you up and mark you down. .5 is the inner city and they might take longer to respond, but there's still a warrant out for your arrest. |